Der aktuelle Spieltag und die Tabelle der italienischen Serie A / Alle Spiele und Live Ergebnisse des Spieltages im Überblick. vor 6 Tagen Serie A Spiele, Live-Scores und Ergebnisse, samt Daten, Anstoßzeiten und vollständigem Serie A Spielplan für die Saison / Aug. Im Zuge des tragischen Brückenunglücks in Genua sind zwei Partien des 1. Spieltags in der Serie A abgesagt worden. Das bestätigte die.
Juventus were the defending champions, and successfully defended their title to win a third Serie A title in a row. A total of 20 teams competed in the league: Palermo , Pescara and Siena were each demoted from the top flight.
The table lists the positions of teams after each week of matches. In order to preserve chronological evolvements, any postponed matches were not included to the round at which they were originally scheduled, but added to the full round they were played immediately afterwards.
For example, if a match was scheduled for matchday 29 Sampdoria—Inter Milan , but then postponed and played between days 30 and 31, it was added to the standings for day If there is a color without a number, it means that the team is at least qualified for that round.
Updated to games played on 18 May For coming matches, an a indicates there is an article about the match. From Wikipedia, the free encyclopedia.
Lega Serie A Rules for classification: Head-to-head record is applied for clubs with the same amount of points only once all matches between said clubs have been played  C Champion; R Relegated.
List of Serie A hat-tricks. Team Attendance - ". Retrieved 31 March Retrieved 6 October Luigi De Canio is the new first team head coach] in Italian.
Chapter of the Foreign Tower of Emptiness , [Jp. Innocent Sin - Lost Memories [Jp. Eternal Punishment - Infinity Mask [Jp.
Both games carried over the basic gameplay functions of the original games tailored for mobile phones. The First Mission , [Jp. The gameplay of the Persona series revolves around combat against various enemy types: Demons, Shadows and Personas.
The way battles initiate varies between random encounters Persona , Persona 2 or running into models representing enemy groups Persona 3 onwards.
Battles are governed by a turn-based system , where the player party and enemies each attack the opposing side. Actions in battle include standard physical attacks using short-range melee or long-range projectile weapons, magical attacks, using items, guarding, and under certain conditions escaping from battles.
If all enemies are knocked down by critical hits, the party can perform an "All Out Attack", with all party members attacking at once and dealing high damage.
Each party member is manually controlled by the player in all but one Persona title: The general gameplay has remained consistent across all Persona games.
Each Persona game also includes unique elements. In Persona 4 , this was changed to a weather-based system, where changes in the weather keyed to the story affected enemy behavior.
In Persona 4 they are based on Japanese deities ; Persona 5 uses characters inspired by popular fictional and historical outlaws. Personas are used for types of physical attack and magical attacks, along with actions such as healing and curing or inflicting status effects.
Each skill card represents a different Persona family, which in turn hold their own abilities inherent to that family.
Multiple Personas can be fused together to create a new Persona with improved and inherited abilities: A system introduced in Persona 3 is Social Links, a form of character interaction tied to the growth of Personas.
During their time outside battle, the main character can interact with and grow a particular Social Link, which acts as an independent character growth system tied to a Persona family or Arcanum.
In Persona and the Persona 2 duology, there is a Negotiation mechanic carried over from the Megami Tensei series, in which player characters can talk with enemies and provoke certain actions depending on their dialogue choices.
Some responses yield Skill Cards for use in creating new Personas. The Persona series takes place in modern-day Japan , and almost always focuses on a group of high school students.
The exception to this is Eternal Punishment , which instead focused on a group of adults. This is followed by the events of Innocent Sin and Eternal Punishment in At the end of Innocent Sin , the main characters rewrite events to avert the destruction of Earth, creating the Eternal Punishment reality, with the original reality becoming an isolated Other Side.
Persona 3 and subsequent games stem from Eternal Punishment. A central concept for the series is the collective unconscious , a place generated by the hearts of humanity and from which Personas are born.
Her body was damaged by the impact and became the moon, while her psyche was left on the surface and locked away at the heart of the collective unconscious.
To further help defend against hostile Shadows, people generated the deities that exist within the collective unconscious, many of which manifest as Personas.
Nyx appears in Persona 3 as the antagonist. Its inhabitants, led by an enigmatic old man called Igor, aid the main characters by helping them hone their Persona abilities.
While normally inaccessible and invisible to all except those who forged a contract with the room, others can be summoned alongside the guest, intentionally or otherwise.
Many of the concepts and characters within the series Personas, Shadows, Philemon use Jungian psychology and archetypes.
As the high school setting of If Kaneko in particular tried to recreate his experiences and the impact it had on him during his time with the series.
The abundance of casual games on the PlayStation reinforced this decision. During the writing of Innocent Sin , it was decided that the world of Persona 2 needed a different perspective than that of the current protagonist.
This decision laid the groundwork for Eternal Punishment. The conceptual Persona 3 was submitted to Atlus in by Katsura Hashino , who had worked as a designer for multiple Megami Tensei games and had been the director for Nocturne.
The team decided to shift towards more challenging story themes, saying that the shift would be more drastic than that experienced with Persona 3.
The team was later renamed P-Studio in Citing quality concerns, Atlus later took over full development of the game.
In Persona and Innocent Sin , the main characters all wore the same school uniforms, so Kaneko differentiated them using accessories.
Eventually, he adopted the concept of ordinary adults, and gave them designs that would stand out in-game. If his designs come too close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind.
A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign.
Starting with Persona 3 , each Persona game has been defined by a different aesthetic and key color. It is one of the first artistic decisions made by the team: Persona 3 has a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting.
In contrast, Persona 4 has a lighter tone and characters but also sports a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal.
Its art style was described as a natural evolution from where Persona 4 left off. The music of the Persona series has been handled by multiple composers.
The one most associated with the series is Shoji Meguro , who began working on Persona shortly after he joined Atlus in His very first composition for the game was "Aria of the Soul", the theme for the velvet room that became a recurring track throughout the series.
Tsuchiya had originally done minor work on Persona , and found composing for the games a strenuous experience.
The series consists of ten games, not counting re-releases and mobile games. As examples of this content were in a milder form for Persona , the restrictions did not apply.
This trend was broken with the release of Persona Q for the 3DS in Due to the company not having a European branch, Atlus has generally given publishing duties to other third-party publishers with branches in Europe.
This frequently results in a gap between North American and European release dates ranging from a few months to a year or more. It was speculated that this could lead to a new trend that would shorten the release gap between North America and Europe.
As part of their statement, NIS America said that Atlus had become "very picky" about European partners, selecting those which could offer the highest minimal sales guarantee on their products.
The localizations for the Persona series are generally handled by translator Yu Namba of Atlus USA , who also handles localization for multiple other Megami Tensei games.
An entire alternate main quest was also removed. The localization for Persona was completely redone, reverting all the previous altered content and restoring all previously cut content.
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